LAND GRABBING

    A land grab is simply an attack to gain land from another country. Hell, you may have been land grabbed already while you were exploring, ESPECIALLY if you went a little gung ho on the land without building it up. You were probably pretty mad that someone attacked you, and you should be. But don’t go launching a missile just yet. 

    Land grabs are the ultimate evil of Earth. They are quite necessary if you want to grow big, and at the same time they can keep countries small. Alliances have built elaborate rules and policies all around land grabs. If you don’t know your alliances policies, then you better check, because it’s the breaking of these policies that starts wars. You wanted to play with the big boys, and now's your chance. Its time to do you first land grab!

        First off, lets make a slight adjustment to your production. Go to country management and change it to:

 5% spies, 10% troops, 40 % jets, 30% turrets, and 15% tanks.

This is just to give you some variety, If you want, keep it at 40% jets or more, and 50% turrets or less, and just buy your tanks and troops. It is completely up to you. By now you should have some idea of what you will need. Troops, jets, turrets, and tanks all act a bit differently. When land grabbing it is important to know the following

-Jets are only for offense

-Turrets are only for defense

-Troops and tanks do both.

The power of each unit is based on a simple score.

Troop = 1 point

Jet = 2 points

Turret = 2 points

Tank = 4 points

 

In this game you can have offensive and defensive allies. This is set up on the relations page.  For defensive you get to use 20% of their available defense points, and for offense, 20% of their available offense points. The other factor that comes into play when attacking is Weapons Technology. If you click on research, you can see how much of it you have, and a %. That % is how much you should multiply your current attack or defense points by to take into account that technology. For example:

If you have 10 troops, 20 jets, 50 turrets and 10 tanks, with an ally with only 10 jets, and weapons tech at 150% then:

If you want to attack you have

10 troops = 10 points

20 jets = 40 points

10 tanks = 40 points

4 points from your allies 10 jets (20% of 20 points)

Times that by 150% which equals 141 attack points.

 

Your alliance should have an attack simulator into which you can plug in all these numbers, as well as your enemy's numbers, to see if you can break his defenses. If your points total more than his, then go for it!

Now you may ask where do you get your enemies numbers. First you need to spy on him. Do this by clicking on spy and then selecting the option "spy" from the drop down list. This basic spy op will let you see your enemy the same way you would see your own country by clicking on "status", if you are successful. Spying on a country like this is not considered a " harmful" spy op, the other non harmful spy ops are spy on alliances, and military spy, but this basic SPY operation should get you enough info to make the decision of whether to grab or not.

When you are looking for a country to grab, you are looking for countries that are land fat. If you want to know if a country is land fat, take a look at the countries around it. If they all have somewhat less land than this country, then chances are he is fat. Fat countries make the best grabs because the more land they have, the more you can get when you grab them. Another way to tell if a country is fat is to figure out its Net worth to land ratio, and compare it to other countries. Countries with a low ratio, for example 200 acres to every 10k net worth, can be considered fat, and good grabs. Try to find countries ranked lower than you to grab, spy them to make sure, and also check your website to make sure they aren't in a clan that is your clans ally. If all of it fits, send the attack. For now we will only use standard attacks. Planned attacks, although more effective, take away your military for 22 hours. That means you can’t do anymore attacks in that time IF you sent all of your offense. And if you sent defensive units, like troops or tanks, it can leave you open to get grabbed yourself. 

        On the attack screen it shows your readiness. When you attack, this number drops, and only regains at about 2 points per turn. You should only attack with this number at 100%, or your military will be less effective by the amount that it is below 100. Also make sure that when you are finished and logged of for the day, that this number is as close to 100 as possible, because it affects your defense as well while you are away, and could make you an easier land grab yourself. Now set the attack type to standard and the other selector to aggressive (always). Punch in your attack numbers, and send away. If you are successful you will get a message saying what you gained, if you aren't, then you messed up one of the steps, and probably underestimated your opponents defense.

Now build that land before you grab again. There is no use having extra acres lying around. They don’t do you any good. By most alliances rules, the country you hit has the option to retaliate. It is one of the many rules that have developed over the years in Earth 1A. If he hits you back, just suck it up and move on, you hit him first. And if you get hit, make sure you always hit back too. It can prevent future hits from happening.

Your alliance will have many rules about grabbing and retaliating and such. You MUST find and know those rules before you play, or you could find yourself in a lot of bad. Check your website every day for updates on your clan’s allies, and enemies, and rules, so you don’t end up getting caught in the wrong, and having to pay reparations (reps).

And that is land grabbing. It takes 2 turns, but yields much more land than exploring. YOU will have to learn to successfully land grab (and to successfully stop yourself from being land grabbed) if you want to rank high in this game.

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