THE REAL WORLD!
For the first one hundred turns we had it easy. We were safe, and under the protection of the game itself. But things are about change. We want top make our mark in this game, and go for those top ranks, so, like it or not, its time to leave protection, and enter the REAL WORLD!
When we come out of protection, we are gonna need defense AND offense. That means turrets and jets. Go to your country management screen again, and this time set your production to 50% turrets, 40% jets, and 10% spies. Turrets are most important right now, so we will make more of them. We need jets later to land grab, although for now we will stick to exploring. We aren't gonna play again until we have at least 60 turns ready to go. If you have at least that many already, lets start.
Guess what?
We aren't gonna do anything that different yet. Right now we are still getting 25 acres a turn exploring, so lets take advantage of it. Explore 5 turns at a time, and then build them with the same setup as before, all industrial sites, with enough farms to stay in the green. Keep doing this until you run out money. When you don’t have enough cash to build ind sites at your max buildings per turn ( BPT ), then build CS. From this point on we are gonna build a minimum of 10 construction sites per day, (that means 10 turns a day) everyday until you can build 200 buildings per turn. That may take all reset. That’s ok.
So here we go, build industrial sites, build CS, build farms to keep your food in the green, explore a bit, and then repeat. We are gonna do this every day, with one VERY important step. Always save one turn at the end of each day. You will need 1 turn in order to sell stuff on the public market. The public market is a funny little beast. It can make or break you. There are ways to play the market and get better returns, but us newbies are gonna play it safe, we cant afford not to.
The Market
Click on the "market" link to enter the public market. Here all the players of 1A can buy and sell military and technology. You should note that you can’t sell spies on this market, but we are past the days of selling spies. From now on we make our money here. Have a look around. There are four sections where you can buy or sell tech and military. We need to make sure we have money for the next day, so we are gonna sell some jets and turrets. When you click on "sell military" you will see a list of everything you can sell. It will also automatically give you a price to sell at. That price happens to be what that item is selling for at that time. But we as newbies want to be safe. So we are gonna sell for less and piss off all the veterans of the game. If it says 150, then sell for 148, if it says 140, sell for 138, etc. Undercut them by a couple of dollars, and you can be sure your stuff will sell. This market isn't like the private market where you got your cash right away. It will take up to 6 hours for this stuff to get on the market, let alone sell, and it won't sell if there is anything selling for less than your price. That’s why we sell our stuff on our last turn, and then log off. Tomorrow when you log on, you will see in your game news that your stuff sold, and for how much. You will also have a bunch more money in your cash reserves. We need this money to play our turns, since we wont be selling spies any longer. Everyday on your last turn you will sell 1/3 of your military this way. It is with the profits from these sales that you will build and grow your coutnry.
If at the end of the day, after you sell your stuff, you have extra money left over, then we buy the one thing that we don’t produce as industrialists – Technology.
The first technology we need is of course industrial tech. This will allow us to make more military each turn, and thus allow us to sell more and have a bigger army. The second most important will be weapons tech. Weapons tech makes our troops stronger. You will have a better chance of breaking through your opponents defenses when we start land grabbing, and a better chance of stopping them from breaking through yours. So if you have extra cash AFTER you play all your turns, spend it on those 2 for now. Later we will buy other stuff, but not for a while.
Summary
So here is your daily routine until you cant explore at least 17 acres per turn.
-Login
-Make sure you have money from military sales
-Play turns by building ind sites, CS, and farms, while exploring to get more land
-Save one turn at end to sell as much military at once as you can on the public market
-Get free turns
-Log off.
-Repeat
When you can’t explore 17 acres per turn, the fun really starts; we didn’t build those jets for nothing! Its time to enter the wonderful world of LAND GRABBING!
Click here to start Land Grabbing