INDY
Key Points:
1. Get land! If you are playing an indy, stick with commies dictatorships, or Tyrannies. They will give you the best chance and making large successful grabs.
2. SPECIALIZE! If you are an indy, then you are ONLY an indy, No research labs, VERY FEW res and ent zones, lots of indy sites, and lots of CS. YOU will lose money each turn almost right from the start, but your sales of military each day will give you enough money to grow and buy tech and food and oil, etc.
3. LOTS of construction sites. Indies need to spend a lot of turns land grabbing, so we need to be able to build up this land fast. Build at least 10 new construction sites every day you play.
If you are jus starting then there is a very in depth guide to playing an indy on the newbie section HERE. I STRONGLY suggest that if you are reading this now, and aren't EXACTLY sure what you are doing, you go through the newbie guide first.
There are 2 ways to play a successful industrialist. The way outlined in the newbie guide, and this way. The following was taken from the THC strategy center:
Advantages: Excellent start. Excellent war vehicle. Disadvantages: Can be very tedious being in the red every turn. Very dependent on the market. |
The basis of any Earth 2025 strategy is to make yourself
wealthy enough to gain both net worth and protect yourself from attacks. The
Industrial Strategy will get you very far, very fast if the market remains
stable.
The First Step Adjust your government type to either Dictatorship, Tyranny or
Communism. Communism will have a quicker start, but it's a little more difficult
to play towards the end of the 3rd week of the game (due to the attack
disadvantages). With every strategy this early point of the game should be spent
gathering land and buildings (industrial complexes and construction sites only).
If you find yourself without the money to build industries, build construction
sites. I normally explore down to 20 acres and land grab after that. Log out
rank is normally determined by land at this point, try not to become too much of
a target:)
Next 800 Turns During this time rank fluctuations should be taken into account
for log out net-worth. You should be producing turrets to sell, because you will
receive a higher price for them than jets. Once you have sold your turrets,
purchase jets to land grab with. It becomes a vicious, profitable cycle. Once
you have reach 10k acres it's time to start building military bases. Military
bases will keep your cost lower (although by this time you should be losing
quite an amount of money per turn). It's also a wise move to continue building
construction sites until your BPT ratio is up to 100. This period is vital to
long term success and is probably the easiest time to falter.
Mid Point Continue as you have been doing, only the military base construction
to industrial complex construction should be 2/1. This will allow you to start
playing the market (possibly, determined by prices). Keep grabbing and building.
You should be producing a nice mix of Troops/Turrets/Tanks and enough spies for
defense. If the market reselling is working, purchase jets during this time for
land grabbing only, but the majority of your excess money should be invested in
tech (indy and military especially with spy, med and weapons on the side). Once
you have maxed out the tech levels for these items, begin purchasing the
leftovers. If you see a chance to turn a profit on the tech market through
reselling, do not be afraid to do it.
End of Game The key to the end of the game is to sell only what you need to
run your turns (unless of course there is a chance to turn a heavy profit on
reselling). You want your industries set on max production of troops, and away
you go:)
The above strat may sound difficult in some areas, but in actuality, playing an indy is the easiest strategy there is. Be sure to watch your cash flow, and don't play unless you have enough money to cover your turns.
Once again, check the newbie guide for other options, and some few extra details about playing this strategy successfully.